Sanya K. Waffles of the Boredomdai Civil Defence has to take down a cult of despair-loving chaos beings, crooked cops, all lead by Junko Enoshima. Worse off, many of Sanya’s friends are being held hostage.
12 Huge Levels – a truck stop, junkyard, the suburbs, a grocery store, and a hospital to name a few
High-res sprites – all the enemies are drawn using Adobe Animate for a nice cartoony look
Bizarre enemies – the buddy bear, bonzibuddy, knockoff Garfields… politically messed up unicorns… and the iconically horrible Dontrel the Dolphin to name a few
Build-like features come to GZDoom – destructible walls, one-liners, interactive props, and tons of detail
Takes advantage of ZScript – was one of the early adopters of ZScript, a new low-level programming language for GZDoom Engine. Many of Daytime Drama’s functions couldn’t be possible, or would be very difficult without it
Tons of humor and horror – inspired by games like Duke Nukem 3D and Blood, this game doesn’t skimp out on the references, humor, and blood and guts!
Music By RodScorpion – custom made electronic music for the game!
Me and my team have been hard at work on Daytime Drama 2. I’m gonna be preparing a semi-public beta test by the years end and a massive info dump is looming, so stay tuned.
Here’s some news in the meantime.
First and foremost, I am hosting RodScorpion’s AmateurZ webcomic now. This is in line with my goal of Waffle Iron Studios being very much being the video game and webcomic answer to Troma – truly independent game mods, projects and webcomics. It’s got a neat premise, and I’m privvy to some of the details of the story, and it’s a perfect addition to the site. RodScorpion, as some of you may know, is my friend and musician for the Daytime Drama series of games. You can find it here.
Second, I updated Daytime Drama to version 1.12 which fixes some issues with the project I overlooked as well as updating the engine to a 4.5pre devbuild which fixes some stability issues. You can find it here.
We got a future roadmap, and when DD2 is officially revealed we’re going to talk more about our plans for what we want to achieve here at Waffle Iron Studios. Alot of people have been volunteering to help me, and I want to go commercial someday – but stay as independent as possible so we can make provocative, truly funny and intelligent works without being hindered by either corporate nonsense or draconian censorship – be it right wing or left wing. We want to be truly independent.