Scoot Hard DX Beta 3 is out!
After a long wait, Scoot Hard DX is in Beta 3 – and it’s feature complete. The only thing that needs done absolutely is the rest of the music and some polishing touches.
The major changes from 2.8.3a:
- Chicken Mode remembers your health if it’s above 100, and restores it back when you unmorph
- Difficulty balance has been tweaked to better scale and not be so difficult.
- Redid armor system to be more reliable. It now acts like a health buffer for certain damage types
- New Scootaloo VA. We welcome Victoria Prater to the team as Scootaloo
- Another new VA is Dane/Movieunleashers as the Engineer
- Reworked and redrew the Tornadozer to fire tons of mini-tornadoes for the primary fire, while keeping the classic secondary tornado attack which homes in on enemies
- Redid all the textures, added skyboxes
- Added brightmaps to many things
- All levels are present and playable in the game. We added E2M3, E2S1, E3M1, and retooled/recolored a bunch of levels and boss battles to make them as quality as possible
- End Credits completely redone
- Redid a bunch of sounds, balanced others
- Redid how heating up applesauce works, less hacky way of doing it thanks to ZScript
- Added better gib effects for both ponies and mechanical stuff, including the ice shattering effect
- Jettisoned old explosion code, which was jank
- More music was done for Episode 2 and 3
- Several bugfixes
- Switched to WIGZDoom
- Many other changes I can’t remember